Poster Development
Part 3
I realised after completion that I could have a added a lot more information about the specific idea of Lost Media, the Game Boy in particular. However, I feel like with some difficulties in creating the poster, this was unlikely within the time limit. I had the idea of making a much more graphical, and interactive design compared to an overload of information.
Thursday, 24 November 2016
Tuesday, 22 November 2016
POSTER DEVELOPMENT P.2
Poster Development
Part 2
After part 1, my idea of having two different animations or videos went downhill. I found it difficult being able to switch between two different animations with the same start button. I therefore decided that instead of two animations that may or may not work, I would have one animation that definitely worked. I didn't want to take the risk.
So now, I have a start button with a rollover, that commences an animation that appears within the screen of the Game Boy. This was my plan all along, to have it appear within the screen.
I linked the Science Museum logo to the website very easily and quickly without any problems. I created the logo as a button by converting a PNG file into bitmap by tracing it in Animate. I created it as a rollover button with different colours for hovering over and pressing down on it. Then went to code snippets and chose the action 'Click to go to Website', and input the museum''s URL.
This is my final product.
I wanted to keep the white background as it felt clean, and as a poster, keeps the foreground standing out.
Part 2
After part 1, my idea of having two different animations or videos went downhill. I found it difficult being able to switch between two different animations with the same start button. I therefore decided that instead of two animations that may or may not work, I would have one animation that definitely worked. I didn't want to take the risk.
So now, I have a start button with a rollover, that commences an animation that appears within the screen of the Game Boy. This was my plan all along, to have it appear within the screen.
I linked the Science Museum logo to the website very easily and quickly without any problems. I created the logo as a button by converting a PNG file into bitmap by tracing it in Animate. I created it as a rollover button with different colours for hovering over and pressing down on it. Then went to code snippets and chose the action 'Click to go to Website', and input the museum''s URL.
This is my final product.
I wanted to keep the white background as it felt clean, and as a poster, keeps the foreground standing out.
POSTER DEVELOPMENT P.1
Poster Development
Part 1
For my poster, I decided to go for a Game Boy design. I wrote about Game Boy in one of my previous blog posts, and as someone who played a lot of the games on Game Boy when I was younger, it felt like it was a good starting point.
My starting idea was to have every button on the Game Boy be interactive. So I created rollover buttons and incorporate them in the poster.
I then decided against this as the complexity of having 8 buttons would be too much to create in the time allowed for the poster. I therefore decided to only use the start button, and the A and B button, as I could have two different animations play: Animation 'A', and Animation 'B', starting them with the 'Start' button.
Wednesday, 16 November 2016
LOGO TURTLE
The Logo Turtle - created by Seymour Papert (b. 1928)
Seymour Papert is a computer scientist, mathematician, and educator at MIT.
The logo programming language (1967), is conceived to command movement and teach concepts of programming. This was what controlled the 'Logo Turtle'.
Children were taught how to use the 'turtle' by imagining they were moving as the turtle. This was called 'body-syntonic reasoning'.
![]() |
| Seymour Papert with his initial 'Logo Turtle' [Figure 1] |
This device allowed children to learn to use computers in 'masterful ways', and the ability to use computers changes the way people learn everything else.
Sources
Figure 1 -
http://cyberneticzoo.com/wp-content/uploads/Papert-x640.jpg
Wednesday, 9 November 2016
AUTONOMOUS DRIVING
Automatic Cars
These are driver-less cars that is capable of sensing environments and situations without any input from humans.
These machines are becoming much closer to being available for purchase for citizens of countries such as USA, Canada, and the UK. After years and years of work engineers and designers are close to completing the creation.
![]() |
| Google's Driver-less Car |
Many developers are working separately in an almost 'race' to perfect the automatic car for sale to the public.
The cars use cameras and automated intelligence to scan the situation and environment around them and predict events that will happen. They then alter course, speed...etc...to create the safest and most efficient driving experience.
Sources:
Image of Google Car
https://en.wikipedia.org/wiki/Google_self-driving_car
[Accessed 9 Nov 2016]
Information about Autonomous Driving
https://en.wikipedia.org/wiki/Autonomous_car
[Accessed 9 Nov 2016]
Sources:
Image of Google Car
https://en.wikipedia.org/wiki/Google_self-driving_car
[Accessed 9 Nov 2016]
Information about Autonomous Driving
https://en.wikipedia.org/wiki/Autonomous_car
[Accessed 9 Nov 2016]
OLD MEDIA
NINTENDO Game Boy
This was a huge technological advance for the gaming industry, as it was the first portable device to game on.
![]() |
| Nintendo Game Boy 1989 |
The Game Boy was played and enjoyed by many people of all different ages. The basic graphics and controls were at the top of the market for the time.
Different variants of the Game Boy were introduced such as:
| Advance, 2001 Colour, 1998 Micro, 2005 |
These variants offered different designs, screen sizes, graphics, and increased portability, as well as different and new games.
Game Boys have not been produced for the past 8-10 years. Nintendo moved on to creating their next portable gaming device, the Nintendo DS. This was created which much more advanced graphics and processing power. It included touch screen with a stylus to create a more interactive experience for gamers.
Game Boys are stilled played today, but more for nostalgic reasons as they are no longer made, no new games are released, and they are extremely out dated compared to today's video game consoles.
Sources:
Game Boy Image
https://en.wikipedia.org/wiki/Game_Boy
[Accessed on 9 Nov 2016]
Game Boy Advance Image
http://www.wikiwand.com/hu/Game_Boy_Advance
[Accessed on 9 Nov 2016]
Game Boy Colour Image
http://www.giantbomb.com/game-boy-color/3045-57/
[Accessed on 9 Nov 2016]
Game Boy Micro Image
https://en.wikipedia.org/wiki/Game_Boy_Micro
[Accessed on 9 Nov 2016]
Sources:
Game Boy Image
https://en.wikipedia.org/wiki/Game_Boy
[Accessed on 9 Nov 2016]
Game Boy Advance Image
http://www.wikiwand.com/hu/Game_Boy_Advance
[Accessed on 9 Nov 2016]
Game Boy Colour Image
http://www.giantbomb.com/game-boy-color/3045-57/
[Accessed on 9 Nov 2016]
Game Boy Micro Image
https://en.wikipedia.org/wiki/Game_Boy_Micro
[Accessed on 9 Nov 2016]
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