Poster Development
Part 3
I realised after completion that I could have a added a lot more information about the specific idea of Lost Media, the Game Boy in particular. However, I feel like with some difficulties in creating the poster, this was unlikely within the time limit. I had the idea of making a much more graphical, and interactive design compared to an overload of information.
Thursday, 24 November 2016
Tuesday, 22 November 2016
POSTER DEVELOPMENT P.2
Poster Development
Part 2
After part 1, my idea of having two different animations or videos went downhill. I found it difficult being able to switch between two different animations with the same start button. I therefore decided that instead of two animations that may or may not work, I would have one animation that definitely worked. I didn't want to take the risk.
So now, I have a start button with a rollover, that commences an animation that appears within the screen of the Game Boy. This was my plan all along, to have it appear within the screen.
I linked the Science Museum logo to the website very easily and quickly without any problems. I created the logo as a button by converting a PNG file into bitmap by tracing it in Animate. I created it as a rollover button with different colours for hovering over and pressing down on it. Then went to code snippets and chose the action 'Click to go to Website', and input the museum''s URL.
This is my final product.
I wanted to keep the white background as it felt clean, and as a poster, keeps the foreground standing out.
Part 2
After part 1, my idea of having two different animations or videos went downhill. I found it difficult being able to switch between two different animations with the same start button. I therefore decided that instead of two animations that may or may not work, I would have one animation that definitely worked. I didn't want to take the risk.
So now, I have a start button with a rollover, that commences an animation that appears within the screen of the Game Boy. This was my plan all along, to have it appear within the screen.
I linked the Science Museum logo to the website very easily and quickly without any problems. I created the logo as a button by converting a PNG file into bitmap by tracing it in Animate. I created it as a rollover button with different colours for hovering over and pressing down on it. Then went to code snippets and chose the action 'Click to go to Website', and input the museum''s URL.
This is my final product.
I wanted to keep the white background as it felt clean, and as a poster, keeps the foreground standing out.
POSTER DEVELOPMENT P.1
Poster Development
Part 1
For my poster, I decided to go for a Game Boy design. I wrote about Game Boy in one of my previous blog posts, and as someone who played a lot of the games on Game Boy when I was younger, it felt like it was a good starting point.
My starting idea was to have every button on the Game Boy be interactive. So I created rollover buttons and incorporate them in the poster.
I then decided against this as the complexity of having 8 buttons would be too much to create in the time allowed for the poster. I therefore decided to only use the start button, and the A and B button, as I could have two different animations play: Animation 'A', and Animation 'B', starting them with the 'Start' button.
Wednesday, 16 November 2016
LOGO TURTLE
The Logo Turtle - created by Seymour Papert (b. 1928)
Seymour Papert is a computer scientist, mathematician, and educator at MIT.
The logo programming language (1967), is conceived to command movement and teach concepts of programming. This was what controlled the 'Logo Turtle'.
Children were taught how to use the 'turtle' by imagining they were moving as the turtle. This was called 'body-syntonic reasoning'.
![]() |
| Seymour Papert with his initial 'Logo Turtle' [Figure 1] |
This device allowed children to learn to use computers in 'masterful ways', and the ability to use computers changes the way people learn everything else.
Sources
Figure 1 -
http://cyberneticzoo.com/wp-content/uploads/Papert-x640.jpg
Wednesday, 9 November 2016
AUTONOMOUS DRIVING
Automatic Cars
These are driver-less cars that is capable of sensing environments and situations without any input from humans.
These machines are becoming much closer to being available for purchase for citizens of countries such as USA, Canada, and the UK. After years and years of work engineers and designers are close to completing the creation.
![]() |
| Google's Driver-less Car |
Many developers are working separately in an almost 'race' to perfect the automatic car for sale to the public.
The cars use cameras and automated intelligence to scan the situation and environment around them and predict events that will happen. They then alter course, speed...etc...to create the safest and most efficient driving experience.
Sources:
Image of Google Car
https://en.wikipedia.org/wiki/Google_self-driving_car
[Accessed 9 Nov 2016]
Information about Autonomous Driving
https://en.wikipedia.org/wiki/Autonomous_car
[Accessed 9 Nov 2016]
Sources:
Image of Google Car
https://en.wikipedia.org/wiki/Google_self-driving_car
[Accessed 9 Nov 2016]
Information about Autonomous Driving
https://en.wikipedia.org/wiki/Autonomous_car
[Accessed 9 Nov 2016]
OLD MEDIA
NINTENDO Game Boy
This was a huge technological advance for the gaming industry, as it was the first portable device to game on.
![]() |
| Nintendo Game Boy 1989 |
The Game Boy was played and enjoyed by many people of all different ages. The basic graphics and controls were at the top of the market for the time.
Different variants of the Game Boy were introduced such as:
| Advance, 2001 Colour, 1998 Micro, 2005 |
These variants offered different designs, screen sizes, graphics, and increased portability, as well as different and new games.
Game Boys have not been produced for the past 8-10 years. Nintendo moved on to creating their next portable gaming device, the Nintendo DS. This was created which much more advanced graphics and processing power. It included touch screen with a stylus to create a more interactive experience for gamers.
Game Boys are stilled played today, but more for nostalgic reasons as they are no longer made, no new games are released, and they are extremely out dated compared to today's video game consoles.
Sources:
Game Boy Image
https://en.wikipedia.org/wiki/Game_Boy
[Accessed on 9 Nov 2016]
Game Boy Advance Image
http://www.wikiwand.com/hu/Game_Boy_Advance
[Accessed on 9 Nov 2016]
Game Boy Colour Image
http://www.giantbomb.com/game-boy-color/3045-57/
[Accessed on 9 Nov 2016]
Game Boy Micro Image
https://en.wikipedia.org/wiki/Game_Boy_Micro
[Accessed on 9 Nov 2016]
Sources:
Game Boy Image
https://en.wikipedia.org/wiki/Game_Boy
[Accessed on 9 Nov 2016]
Game Boy Advance Image
http://www.wikiwand.com/hu/Game_Boy_Advance
[Accessed on 9 Nov 2016]
Game Boy Colour Image
http://www.giantbomb.com/game-boy-color/3045-57/
[Accessed on 9 Nov 2016]
Game Boy Micro Image
https://en.wikipedia.org/wiki/Game_Boy_Micro
[Accessed on 9 Nov 2016]
Thursday, 27 October 2016
POSTERS
Mouline Rouge
![]() |
| Henri de Toulouse-Lautrec, 1891 |
This poster is important due to the fact that it was what was displayed outside theaters to advertise the cabaret. The art design of the poster was typical of the time, with flamboyant images and colours that would grab the attention of anyone passing by. This represents the colours and big and bold entertainment the cabaret would put on. The purpose of the poster was to advertise the cabaret and persuade people to come and watch, hence the bold and stand out imagery, text, and colouring.
Your Country Needs You
| Alfred Leete, 1914 |
Jaws
![]() |
| Roger Castel, 1975 |
This poster is an important step in film design, as it moved away from a lot of text mixed with imagery. The title of the film was bold, and clear, and the image used gave a very clear image of what the film was about. People at this time were becoming less worried about threat from extraterrestrial life, and the science fiction of space and aliens was running thin. But this film brought a new fear to people as it was a realistic threat that could happen.
Being the film poster, it has one job: to persuade people to watch the film. The lack of text leaves and element of mystery and further still, the shark image is something that would intrigue people, as it is a natural horror that was and still is seen by very few people.
Sources:
[Accessed 27 Oct 2016]
Sources:
Jaws Movie Poster
https://en.wikipedia.org/wiki/File:JAWS_Movie_poster.jpg[Accessed 27 Oct 2016]
'Your Country Needs You'
http://www.telegraph.co.uk/history/world-war-one/10218932/Your-Country-Needs-You-The-myth-about-the-First-World-War-poster-that-never-existed.html
[Accessed 27 Oct 2016]
Moulin Rouge Poster
https://commons.wikimedia.org/wiki/File:Lautrec_moulin_rouge,_la_goulue_(poster)_1891.jpg
[Accessed 27 Oct 2016]
Wednesday, 19 October 2016
PROJECT CYBERSYN
Project
Cybersyn
In the early 1970s, a British theorist, Stafford Beer
(1926-2002) joined with Salvador Allende (1908-1973), who was the Chilean resident
from 1970 to 1973, and they together created Project Cybersyn.
The goal of Cybersyn was to achieve management that was
sophisticated, decentralised, and that was part of a socialist economy. To
achieve this, Beer proposed a system where as much information as possible was
collected from as many sources as possible, analyse them at the time, and make
decisions based on current circumstances, instead of long-term plans.
![]() |
| The Operations Room (Ops Room) |
The Operations Room was designed to create an equal and fair
working environment where people from all backgrounds and career areas would
come and give data needed in order for the government to make decisions. Chairs
had controls and there was no table, meaning that no notes could be taken in or
written down during meetings, which may have caused there to be a structure of
power, based on the amount of paperwork one party may have been holding.
Something created as part of Project Cybersyn was Project
Cyberfolk, which tracked the real-time happiness of the Chilean population
which were in response to the ops room decisions. To show the results of
Cyberfolk, a screen in the ops room displayed the future state of the Chilean economy
under many different conditions, and changed based on what decisions were made
and when.
The end of Project Cybersyn came when Salvador Allende ended his own life in 1973, three years after his election. His last words to his people were: "Long live Chile, long live the people, long live the workers."
The end of Project Cybersyn came when Salvador Allende ended his own life in 1973, three years after his election. His last words to his people were: "Long live Chile, long live the people, long live the workers."
Sources:
99% Invisible
http://99percentinvisible.org/episode/project-cybersyn/
[Accessed 19 Oct 2016]
Wikipedia
https://en.wikipedia.org/wiki/Project_Cybersyn
[Accessed 19 Oct 2016]
Sunday, 9 October 2016
ADA LOVELACE
Ada Lovelace - 'The First
Computer Programmer'
Lovelace got this name due to her comments on Charles
Babbage's invention, the Analytical Engine. She introduced a number of computer
concepts, thus resulting in her being considered the first computer programmer.
| This is an image of the Analytical Engine as developed by Babbage. |
It wasn't until over 100 years after her death that the
notes she made about Babbage's invention were republished and have now made the
engine become recognised as an early computer model, with her notes being a
description of the engine, and software.
Her notes on the engine is recognised as the first algorithm intended to be carried out by a computer.
Sources:
http://www.biography.com/people/ada-lovelace-20825323
https://en.wikipedia.org/wiki/Ada_Lovelace
http://www-history.mcs.st-and.ac.uk/Biographies/Lovelace.html
http://www.i-programmer.info/
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